Previously we introduced you to our MTA server development. Some were quick to judge, but the truth is that we revealed just about a half of what the server delivers in order to avoid potential leaks. It was tough to keep the silence, but it is a measure we must have taken considering today’s reality. In addition, many things have changed since then; therefore, we would like to guide you through some updates that have taken place.
Introducing Old School Force Yet another thing that has been on our minds for years.
OS Force does not enable constant ghost-mode. Instead, every player has Ghost powerup allowing to activate ghost-mode manually whenever needed. The room also supports Spawn Protection making sure everyone has a fair start. As the result, the system attempts to deliver true OS expirience while adding an interesting gameplay element and providing unlimited amount of slots in the room.
Ghost Powerup
Spawn Protection
Unlimited Slots
*Spawn protection's duration was shortened from 10 to 5 sec. for presentation's sake.
Map Store
AV server comes with a system which allows to set dynamic prices, enable specific arena modes and sort maps by categories.
Income
Dynamic Prices
Arena Modes
Categories
Income & Dynamic Prices
As some of you might already know, AV introduced a system to link authors with their maps. It enables us to deliver income whenever maps are being purchased. What we haven't mentioned so far is that map prices can be dynamic:
increase per purchase
reset at midnight
depends on arena modes
Arena Modes
Each Arena & Room can have various modes which not only sort maps by categories, but also enable certain functionality.
Hard
This mode refers to maps with a high level of difficulty. Such maps are never set by the system, and can be played only when someone makes a purchase. These maps are twice as expensive and they deliver double EXP. The mode is mainly used in DM and DM OS, but can also be used in other arenas too.
FDD
This mode can turn any DD map into Fun DD. What it does is giving every player a random vehicle at the beginning of rounds. In addition, if a map has "vehicle change" pickups, players are able to swap their vehicles randomly. Learn more.
Categories
Besides supporting arena modes, maps may also be simply sorted by categories. Multiple modes and categories can be applied to a map, resulting in a flexible system and a better user expirience.
Universal
Maps of this kind are available in all arena rooms. (f.e. both DM Classic and OS)
OS
Old School category is meant for maps made back in the g(old) days or with similar style.
Cross
DD category is meant for maps with Cheetah, Tampa and Sultan vehicles on 1-2 levels maps.
Jump
Shooter category is meant for maps playable only in the Jump room.
BMX
RUN category is meant for maps with BMX or any other bike. These maps are never set by the system.
CW
This type of maps is playable during clanwars only. Usually these maps are too extreme for default arenas, but don't deserve to be deleted either.
Radar
This is your ultimate friend, especially when it comes to racing or fighting game-modes such as Shooter, DD and Hunter.
You can zoom in & out to see further and find players or map's items easier. Players' rotations will help you to understand their directions, not just movements. Customizations allow you to enable/disable all sorts of blips.
Kill Detector
In the last news we mentioned advanced kill detector system which features things like assistance and protection from frag-stealing. As you might have already guessed, it does more than that, much more.
Assists
Delivers deserved rewards to all players who participated in the killing.
Frag Protection
When several players happen to damage the victim, the system define the killer based on damage and timing.
Accuracy
Keeps track of players' accuracy based on amount of shots and kills. All the data is being saved to players' stats.
When either the killer or victim is in the air. 100 • 10 EXP
Mid Kills
When both the killer and victim are in the air. 150 • 15 EXP
AVenges / Revenges
AV makes it easier for players to keep track of their killers: dedicated blip on the radar will help you identify the bastard, and take revenge in no time.
radar blip
revenge messages
dedicated stats
Bounties
Set a price on your enemy's head at the beginning of rounds. Anyone to kill the target claims the reward. The target may also claim the reward by killing the one who placed the bounty.
radar blip
min. 5 players required
$1,000 - $5,000 range
PvP
AV implements Player-versus-Player system in fighting arenas such as DD, Shooter & Hunter. Players are able to pick score amount and make bets within a certain range. The score advances only if PvP players kill one another. The first player to achieve the score amount wins; however, the gap between players' scores must be at least 2 points, otherwise additional rounds are being played.
radar blip
min. 2 pts difference to win
dedicated stats
$1,000 - $5,000 range
3 - 10 rounds
Auto PvP
Whenever players are not interested in normal PvPs or simply don't feel like playing one at the moment, the system simply counts scores against your enemies, and displays the info with "kill messages". It is worth noting that Auto PvP results are not saved towards your stats and no rewards are being delivered.
automatic
no bets & prizes
no stats
Powerups
AV introduces dynamic and globalized system containing 20 powerups.
1
10 sec.
Slowmo
Slows down time for everyone in the room.
1
10 sec.
Gravity
Sets Moon gravitation for everyone in the room.
1
10 sec.
Armor
Decreases damage taken.
1
10 sec.
Infection
Infect others by hitting their vehicles.
5
Reverso
Instantly reverses you in the opposite direction.
3
Boost
Significantly increases the speed of your vehicle.
5
Ghost
Activates ghost-mode for your vehicle only.
5
Jump
Makes your vehicle jump. Can be combined with default Jump powerup to achieve the double-jump effect.
5
Spin
Spins your vehicle 180 degree. Keeps all velocities the same.
5
Flip
Flips your vehicle from wheels on the roof or the opposite depending on the situation. Keeps all velocities the same.
1
Invisibility
Hides you from the radar. Hides your nametag. Makes your vehicle semi-transparent.
1
Absorb
Allows you to absorb players' powerups by hitting their vehicles.
1
Dynamite
Place dynamite and blow it with a remote control. Also blown when players hit it.
3
Barrel
Place a barrel and pray other players hit it.
5
Bounce
This is a trap which bounces vehicles in the air from the ground.
5
Stop
Immidiatly stops your vehicle.
3
Oil
This is a trap which spins out the vehicles because of slippery surface.
3
Spike
This is a trap which destroys vehicle's wheels.
3
Bump
This is a trap which bumps vehicles in the opposite direction while also spinning them out.
1
Health
Gives you a small amount of HP to save from the fire.
Gravity
Slowmo
Infection
Absorb
Dynamite with Remote Control
Reverso
Bounce • Flip
Spin • Boost
Unique Characteristics
Each powerup has its own duration, recharge time, usage amount and odds of being spawned.
Duration
Recharge
Usages
Spawn Odds
Nametag/Timer Icon
Integration with Statistics and Kill Detector
Stats Integration
Whenever you trap other players or when you get trapped, it is being saved to your stats.
Kill Detector Support
Whenever powerups or traps help you to kill players, it is being reflected and counted towards your stats.
Killing with Oil Powerup(Notice arena notification in the end)
Mechanics
Powerups are randomly spawned during the round following certain time interval. Spawn locations are defined by specific map objects and pickups radiuses. If a player owns a powerup at the moment of death, the powerup is being dropped so that others could pick it up. Number of usages is being saved, of course.
Time Interval
Random Locations
Drop Ability
Collect Usages
At the moment, Powerups are active in the following arenas:
OS Force (Ghost powerup only)
DD Force
All Shooter rooms
Rewind
Globalized rewind system is supported in a variety of arenas/rooms: DM, Race, Trials, RUN, Training & Map Testing. Besides being a great tool for training, it can also be an efficient way for custom respawn.
Pickups
AV's pickup system features ped support and fade in/out animations. The ped support is enabled in RUN arena. The system recognizes your rotation, keeps the momentum and allows you to freely exit/enter given vehicle.
Awards
AV starts off with mind-wobbling 280 server awards divided into 10 categories. Awards Page
Server View
Special thanks to WestM for recording this outstanding fitness progress.
Introducing Daily Objectives
Every day 5 random objectives with random requirements are being generated for players to accomplish. Here is the list of current possible objectives:
Rounds Won
Win [5 - 10] rounds.
Streak
Reach [3 - 5]x streak.
Top Times
Set [3 - 6] top times.
Kills
Kill [15 - 25] players.
Air Kills
Perform [10 - 15] air kills.
Mid Kills
Perform [5 - 10] mid kills.
Assists
Perform [5 - 10] assists.
Events
AV introduces an event system with automatic schedules and complete automatisation allowing us to organize events on a daily basis and in any arena. The system is flexible enough for admins to intervene should any problem occur.
Automatic
Administrable
Any Arena
Random Maps
Next Map Vote
During the event, no player is able to purchase maps to gain competitive advantage. Instead, at the end of each round, a 10-seconds-vote is started for players to pick the next map out of 5 options. AV system makes sure that the best maps are being selected based on their mode, category, and rating. Chat is disabled during the vote to prevent possible spam.
Every event has its own page with detailed statistics and leaderboard. Every round is showcased with players' performances as well as round's time down to a second.
Individual Pages
Leaderboard
Statistics
The Launch
There are so many other features such as Spectator System, Radio, 3D Aim, Landing Protection, Spawnpoints Memory, Decorations Toggle, Garage, etc. We could have showcased more, but it is already taking too long. Therefore, without further ado, we would like to invite every single one of you to the grand opening of our server. Experience everything and more by yourself.
June 7th, 18:00 CET
The Rent
Since the very beginning, we have provided a service which enables dozens of users to maintain their own MTA servers. Even those who have no experience or knowledge in coding can easily get started in a matter of seconds.
Overwhelmingly positive response, ease of use and accessibility allowed us to achieve numbers we could not even dreamed of at the beginning.
430+
servers rented
Witnessing happy customers who use our rent service for mapping, recording and playing clan wars reminds us why we do what we do every single day, and it is our duty to improve and deliver. We recently upgraded our host, and it is time to make a few adjustments to our line-up:
€1
400 MB 1,000 MB
€2
1,000 MB 2,000 MB
€5
2,500 MB 5,000 MB
€10
10,000 MB
All current servers have been automatically upgraded with the new storage.
We would like to reward 20 most active BETA testers for their unforgettable contributions during the testing.
Staff
It has been a while since our first recruitment. The individuals, who joined AV, have gone through a tough period of establishing the very foundation of our team and community as a whole. It is this period when all masks are off and true intentions are revealed. The level of dedication, patience, and loyalty shown by the team is remarkable.
It has been an honor and pleasure to be and work with these guys during this time. You were the very first Moderators, and now you are the very first Administrators.
AV is entering a new stage on its roadmap, and as some of you might have guessed, we are just getting started. Stay tuned for more updates during this summer.
I really am happy because I was one of the beta testers
and I am really very excited to see the server after the modifications and fixes
It should be all thanks and appreciation to WW really really you did well pro
I hope that, this community will continue to progress and shine